Aug 14, 2008, 07:59 PM // 19:59
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#21
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Hustler
Join Date: Nov 2006
Location: in between GW2 servers
Profession: Mo/
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An auction house or some way of selling items other than the merchants and spamming endlessly.
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Aug 14, 2008, 08:06 PM // 20:06
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#23
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Frost Gate Guardian
Join Date: Nov 2006
Location: Washington, D.C.
Profession: Me/
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Quote:
Originally Posted by Sante_Kelm
Ahh...gotcha...blame the vicodin, please. Yes, I agree with you on that. Some skills such as [Brawling Headbutt] could also use specific animations. And just imagine if [Flashing Blades] got a visual representation.
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Bullet time with swords, arrows, daggers . . . yeah [Flashing Blades] or [Sliver Armor] animations would be great :-)
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Aug 14, 2008, 08:08 PM // 20:08
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#24
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Forge Runner
Join Date: Dec 2006
Guild: The Overacheivers [Club]
Profession: Mo/
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Quote:
Originally Posted by jamal555
bank or extended inventory...
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care to explain? we have extended storage (bags and belts + xunlai chest)
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Aug 14, 2008, 08:10 PM // 20:10
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#25
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Jungle Guide
Join Date: May 2007
Location: WA
Guild: DH
Profession: Rt/
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Quote:
Originally Posted by jamal555
better usage for caster items... i mean wand and staff dmg is do[sic] lame...
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Compared to other online RPGs, GW caster weapons are fine; in most of them, staves and wands are melee range and do not trigger anything (Spinal Shivers, etc.). Besides, skills exist that have an impact on caster weapon damage (conjures come to mind).
Just out of curiosity, how many of you have tried going back to your online RPG of choice after treading the waters of GW? I've thought about going back to Dark Age of Camelot, but I have a feeling the complexity (and dead player base) would get to me.
Quote:
Originally Posted by P A L P H R A M O N D
Bullet time with swords, arrows, daggers . . . yeah [Flashing Blades]
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I was thinking more along the lines of a Benihana's chef adorned with spikes. I think bullet/slow time would be pretty cool if you deliver a killing blow, though.
Last edited by -Makai-; Aug 14, 2008 at 08:14 PM // 20:14..
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Aug 14, 2008, 08:20 PM // 20:20
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#26
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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some kind of coherent useful guild management system.
These "wars" i was supposed to fight in. All i came across were little pathetic skirmishes with bad attitude, huge egos and copy paste imposed meta while a bunch of people argued over what "skill" meant.
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Aug 14, 2008, 08:20 PM // 20:20
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#27
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Krytan Explorer
Join Date: Apr 2006
Profession: A/
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i was surprised to see that wielding 2 swords isnt possible *sigh*
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Aug 14, 2008, 08:24 PM // 20:24
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#28
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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When I bought prophicies it came with a little map of Tyria, On that map there were 4 Giant Monsters, I always hoped of hunting down those 4 monsters as part of a party raid or somthing. Was a small bit dissapointed when i found out they didn't exist. wasn't a major impact, jsut misleading:P
On the whoel though i liked alot more things then a disliked.
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Aug 14, 2008, 08:35 PM // 20:35
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#29
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
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Completely agree.
along with wielding big swords with 2 hands.
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Aug 14, 2008, 08:38 PM // 20:38
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#30
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Forge Runner
Join Date: Jul 2006
Profession: N/Mo
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Quote:
Originally Posted by flipfly2004
i was surprised to see that wielding 2 swords isnt possible *sigh*
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Ah yeah... man that was disappointing to see my warrior couldn't equip two swords. Always loved dual-wielding weapons. D:
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Aug 14, 2008, 08:43 PM // 20:43
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#31
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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An expiry date on my interest in it.
I bitch and moan and play less but GW always manages to spark my interest.
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Aug 14, 2008, 09:03 PM // 21:03
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#32
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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@upier - you said it. I have never put so many hours into a game with no end in sight. Always log back in and get immersed.
I thought it would be the same as Ice Wind Dale or Neverwinter Nights. Excitement, followed by boredom, and ending with forcing yourself to finish the game. With GW, I don't care if I never finish, having too much fun getting to the end.
__________________
That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also)
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Aug 14, 2008, 09:05 PM // 21:05
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#33
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Wilds Pathfinder
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Quote:
Originally Posted by Numa Pompilius
Random loot. I kept searching ruins and likely-looking nooks and crannies searching for treasure, but there weren't any to be found (chests were added later in the games history; yeah, I've been around since forever, and the game I started playing is hardly at all similar to the game today).
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In the beginning, there *was* random loot in containers and chests, might even still be some in Pre-Searing Proph. It was later that they introduced the keys, possibly the same time they added Sorrow's Furnace iirc? I seem to recall, though, that they left the free loot containers in pre-sear after locking the chests in the rest of the game.
For my own surprise, it was also the lack of dual-wielding.
Last edited by free_fall; Aug 14, 2008 at 09:08 PM // 21:08..
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Aug 14, 2008, 09:05 PM // 21:05
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#34
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Lion's Arch Merchant
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD倧]
Profession: Me/
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I remember the first set of armor i bought, i immediatly started spamming "anybody want to use my old armor?" so yea, i expected to be able to wear whatever armor i wanted.. But i guess it works better this way.
Another thing on armor, I thought FoW armor had like + 10000al or something amazing... I was disappointed when i found out all high end armor maxes at the same, regardless of elite status.
Same with swords really, i expected greens to be uber 1337 damage, but again crafter weapons are exactly the same.
I thought Pre was the entire game, Post was a bit of a disappointment tbh, it looked so ugly compared to the beautiful scenery you see in pre. The lack of rain,except like in witmans folly i think.
I expected to be able to switch between an axe and bow at will, so i ended up as a level 7 W/R with 6 swordsmanship and 6 marksmanship...Later i realised how stupid this was lol
theres plenty more little things like that... but i wouldn't change it for the world
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Aug 14, 2008, 09:12 PM // 21:12
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#35
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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To be more on the bright side of things, I was shocked to find out that when my friend showed me "farming," that it wasn't actually farming fruits and vegetables.
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Aug 14, 2008, 09:26 PM // 21:26
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#36
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Desert Nomad
Join Date: Oct 2006
Location: Earthrealm
Profession: W/A
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Auction house
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Aug 14, 2008, 09:28 PM // 21:28
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#37
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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A general sense of the elite in pve.
When I first started, on my little warrior (<3 you snow fox) I remember seeing a lvl 20 whammo in 15k platemail and thinking, "man, lvl 20 areas must be jam packed with people grouping up to take on ridiculously difficult quests."
I was wrong.
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Aug 14, 2008, 09:33 PM // 21:33
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#38
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Krytan Explorer
Join Date: Jun 2008
Location: West Siiiiiiiiiiiiiide
Guild: Gwen Has A Thing For [Pyre]
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I kinda expected mounts, but I'm not mad over it or anything. Also surprised at the selling/buying system :/ Spamming in trade ftw?
I never played any other mmo's but GW, so I wasn't really surprised
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Aug 14, 2008, 09:39 PM // 21:39
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#39
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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A Z-Axis.
I couldn't understand how I managed to trigger traps someone lay on a bridge as I walked under said bridge.
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Aug 14, 2008, 09:40 PM // 21:40
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#40
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Frost Gate Guardian
Join Date: May 2006
Guild: Noob University [GeD]
Profession: R/
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i was surprised that there was no jumping besides the emote, i really have always wanted to jump over or off stuff
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